How Popguroll Pushes the Boundaries of Indie Game Design
The Big Idea Behind Popguroll Popguroll didn’t start as a manifesto. It started as a browser sketch an anti platformer with glitched out physics and placeholder art. No roadmap, no monetization plan, just a few developers trying to make something that didn’t feel like everything else. Over time, though, the mess took shape. Not cleaner. […]
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